1% rule (Internet culture) In Internet culture, the 1% rule is a rule of thumb pertaining to participation in an internet community, stating that only 1% of the users of a website actively create new content, while the ot...
Applet In computing, an applet is any small application that performs one specific task that runs within the scope of a dedicated widget engine or a larger program, often as a plug-in.
Bozo bit The term bozo bit has been used in two contexts.
Chimping Chimping is a colloquial term used in digital photography to describe the habit of checking every photo on the camera display (LCD) immediately after capture.
Code refactoring Code refactoring is the process of restructuring existing computer code – changing the factoring – without changing its external behavior.
Cyberband An Internet band (also sometimes called a virtual band) is a musical group whose members collaborate online through broadband by utilizing a content management system and local digital aud...
Eddress An email address identifies an email box to which email messages are delivered.
Electronic herd The Electronic Herd is a term coined by Thomas Friedman in his book The Lexus and the Olive Tree.
Galápagos syndrome Galápagos syndrome is a term of Japanese origin, which refers to an isolated development branch of a globally available product.
Giclée Giclée (or) is a neologism coined in 1991 by printmaker Jack Duganne for fine art digital prints made on inkjet printers.
Googlearchy Googlearchy, or googlocracy, is a term associated with ways in which a search engine, like google, can influence politics and social reality in general.
Gumption trap A gumption trap is an event or mindset that can cause a person to lose enthusiasm and become discouraged from starting or continuing a project.
Lifelog Lifeloggers (also known as lifebloggers or lifegloggers) typically wear computers in order to capture their entire lives, or large portions of their lives.
Marchitecture Marchitecture (or Marketecture) is a portmanteau of the words marketing and architecture.
Nanosocialism Nanosocialism refers generally to a set of economic theories of social organization advocating state or collective ownership and administration of the research, development and use of nanotechnology.
Object hyperlinking Object hyperlinking, or simply 'phylinking', is a neologism that usually refers to extending the Internet to objects and locations in the real world.
Peercasting Peercasting is a method of multicasting streams, usually audio and/or video, to the Internet via peer-to-peer technology.
Phantom ringing Phantom ringing is the sensation and false belief that one can hear one's mobile phone ringing or feel it vibrating, when in fact the telephone is not doing so.
Phantom rings Phantom rings are the sensation and false belief that one can hear one's mobile phone ringing or feel it vibrating, when in fact the telephone is not doing so.
Phantom Vibration Syndrome Phantom Vibration Syndrome or Phantom ringing is the sensation and false belief that one can feel one's mobile phone vibrating or hear it ringing, when in fact the telephone is not doing so.
Phantom vibration syndrome Phantom vibration syndrome or phantom ringing is the sensation and false belief that one can feel one's mobile phone vibrating or hear it ringing, when in fact the telephone is not doing so.
Placeshifting Placeshifting is the viewing and listening to live, recorded or stored media on a remote device via the internet or over a data network.
Plug-in (computing) In computing, a plug-in (or plugin, extension, or add-on / addon) is a software component that adds a specific feature to an existing software application.
Podcast A podcast is a digital medium consisting of an episodic series of audio, video, PDF, or ePub files subscribed to and downloaded through web syndication or streamed online to a computer or mobile device.
Singularitarianism Singularitarianism is a technocentric ideology and social movement defined by the belief that a technological singularity—the creation of superintelligence—will likely happen in the medium futur...
Smart cow problem The smart cow problem is the concept that, when a group of individuals is faced with a technically difficult task, only one of their members has to solve it.
Spinner (computing) A spinner, also known as a numeric updown is a graphical widget in a GUI, typically oriented vertically, with which a user may adjust a value in an adjoining text box by either clicking on...
TalkShoe TalkShoe is a Web 2.0 Internet radio/podcasting site that uses a Java chat client in conjunction with a conference call bridge to allow users to host or participate in live on-line talk radio sh...
Technocriticism Technocriticism is a branch of critical theory devoted to the study of technological change.
Technoetic Technoetics is a neologism introduced by Roy Ascott, who coined the term from Techne and noetic theory, to refer to the emergent field of technology and consciousness research Technoetic...
Technorealism Technorealism is an attempt to expand the middle ground between Techno-utopianism and Neo-Luddism by assessing the social and political implications of technologies so that people might all have...
Throbber A throbber is a graphic found in a graphical user interface of a computer program that animates to show the user that the program is performing an action in the background (such as downloading c...
Time shifting Time shifting is the recording of programming to a storage medium to be viewed or listened to at a time more convenient to the consumer.
TimeTrax TimeTrax refers to a software and hardware platform by parent company Time Trax Technologies Corp. which allows audio recording from satellite radio, Internet streaming and traditional radio bro...
Tivoization Tivoization is the creation of a system that incorporates software under the terms of a copyleft software license (like the GPL), but uses hardware restrictions to prevent users from running mo...
Vexel Vexel is a neologism for an entirely pixel-based form of raster art that imitates the visual appearance of vector graphics technique (i.e.