Multivariate interpolation
Bicubic interpolation
In mathematics, bicubic interpolation is an extension of cubic interpolation for interpolating data points on a two dimensional regular grid.
In mathematics, bicubic interpolation is an extension of cubic interpolation for interpolating data points on a two dimensional regular grid.
Bilinear interpolation
In mathematics, bilinear interpolation is an extension of linear interpolation for interpolating functions of two variables on a regular grid.
In mathematics, bilinear interpolation is an extension of linear interpolation for interpolating functions of two variables on a regular grid.
Bézier surface
Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling.
Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling.
Bézier triangle
A Bézier triangle is a special type of Bézier surface, which is created by interpolation of control points.
A Bézier triangle is a special type of Bézier surface, which is created by interpolation of control points.
Catmull-Clark subdivision surface
The Catmull–Clark algorithm is used in computer graphics to create smooth surfaces by subdivision surface modeling.
The Catmull–Clark algorithm is used in computer graphics to create smooth surfaces by subdivision surface modeling.
Catmull–Clark subdivision surface
The Catmull–Clark algorithm is used in computer graphics to create smooth surfaces by subdivision surface modeling.
The Catmull–Clark algorithm is used in computer graphics to create smooth surfaces by subdivision surface modeling.
Coons surface
In mathematics, a Coons surface or Coons patch named after Steven Anson Coons.
In mathematics, a Coons surface or Coons patch named after Steven Anson Coons.
Doo–Sabin subdivision surface
In computer graphics, Doo–Sabin subdivision surface is a type of subdivision surface based on a generalization of bi-quadratic uniform B-splines.
In computer graphics, Doo–Sabin subdivision surface is a type of subdivision surface based on a generalization of bi-quadratic uniform B-splines.
Inverse distance weighting
Inverse Distance Weighting is a type of deterministic method for multivariate interpolation with a known scattered set of points.
Inverse Distance Weighting is a type of deterministic method for multivariate interpolation with a known scattered set of points.
Kriging
Kriging is a group of geostatistical techniques to interpolate the value of a random field at an unobserved location from observations of its value at nearby locations.
Kriging is a group of geostatistical techniques to interpolate the value of a random field at an unobserved location from observations of its value at nearby locations.
Lanczos resampling
Lanczos resampling is an interpolation method used to compute new values for sampled data.
Lanczos resampling is an interpolation method used to compute new values for sampled data.
Loop subdivision surface
In computer graphics, Loop subdivision surface is a subdivision scheme developed by Charles Loop in 1987 for triangular meshes.
In computer graphics, Loop subdivision surface is a subdivision scheme developed by Charles Loop in 1987 for triangular meshes.
Multivariate interpolation
In numerical analysis, multivariate interpolation or spatial interpolation is interpolation on functions of more than one variable.
In numerical analysis, multivariate interpolation or spatial interpolation is interpolation on functions of more than one variable.
Natural neighbor
Natural neighbor interpolation is a method of spatial interpolation, developed by Robin Sibson.
Natural neighbor interpolation is a method of spatial interpolation, developed by Robin Sibson.
Nearest Neighbor Value Interpolation
Nearest Neighbor Value Interpolation is an advanced method of image interpolation.
Nearest Neighbor Value Interpolation is an advanced method of image interpolation.
Nearest neighbor value interpolation
In mathematics applied to computer graphics, nearest neighbor value interpolation is an advanced method of image interpolation.
In mathematics applied to computer graphics, nearest neighbor value interpolation is an advanced method of image interpolation.
Nearest-neighbor interpolation
Nearest-neighbor interpolation (also known as proximal interpolation or, in some contexts, point sampling) is a simple method of multivariate interpolation in one or more dimensions.
Nearest-neighbor interpolation (also known as proximal interpolation or, in some contexts, point sampling) is a simple method of multivariate interpolation in one or more dimensions.
Non-uniform rational B-spline
Non-uniform rational basis spline (NURBS) is a mathematical model commonly used in computer graphics for generating and representing curves and surfaces which offers great flexibility and...
Non-uniform rational basis spline (NURBS) is a mathematical model commonly used in computer graphics for generating and representing curves and surfaces which offers great flexibility and...
PDE surface
PDE surfaces are used in geometric modelling and computer graphics for creating smooth surfaces conforming to a given boundary configuration.
PDE surfaces are used in geometric modelling and computer graphics for creating smooth surfaces conforming to a given boundary configuration.
Polyharmonic spline
In mathematics, polyharmonic splines are used for function approximation and data interpolation.
In mathematics, polyharmonic splines are used for function approximation and data interpolation.
Resampling (bitmap)
Resampling is the digital process of changing the sample rate or dimensions of digital imagery by temporally or areally analysing and sampling the original data.
Resampling is the digital process of changing the sample rate or dimensions of digital imagery by temporally or areally analysing and sampling the original data.
Stencil codes
Stencil codes are computer codes that update array elements according to some fixed pattern, called stencils, which themselves are a class of kernels.
Stencil codes are computer codes that update array elements according to some fixed pattern, called stencils, which themselves are a class of kernels.
Subdivision surface
A subdivision surface, in the field of 3D computer graphics, is a method of representing a smooth surface via the specification of a coarser piecewise linear polygon mesh.
A subdivision surface, in the field of 3D computer graphics, is a method of representing a smooth surface via the specification of a coarser piecewise linear polygon mesh.
Thin plate spline
Thin plate splines were introduced to geometric design by Duchon.
Thin plate splines were introduced to geometric design by Duchon.
Trend surface analysis
Trend surface analysis is a mathematical technique used in environmental sciences (archeology, geology, soil science, etc).
Trend surface analysis is a mathematical technique used in environmental sciences (archeology, geology, soil science, etc).
Tricubic interpolation
In the mathematical subfield numerical analysis, tricubic interpolation is a method for obtaining values at arbitrary points in 3D space of a function defined on a regular grid.
In the mathematical subfield numerical analysis, tricubic interpolation is a method for obtaining values at arbitrary points in 3D space of a function defined on a regular grid.
Trilinear interpolation
Trilinear interpolation is a method of multivariate interpolation on a 3-dimensional regular grid.
Trilinear interpolation is a method of multivariate interpolation on a 3-dimensional regular grid.
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