Persistent Worlds
Avlis
Avlis is a campaign setting designed for use with Dungeons & Dragons developed over the past 20 years from a home-grown campaign setting, and branching into a large scale online campaign.
Avlis is a campaign setting designed for use with Dungeons & Dragons developed over the past 20 years from a home-grown campaign setting, and branching into a large scale online campaign.
Confederation of Planes and Planets
The Confederation of Planes and Planets, known as CoPaP, is a group of persistent worlds in the role-playing video game Neverwinter Nights (NWN) based on third edition Dungeons & Dra...
The Confederation of Planes and Planets, known as CoPaP, is a group of persistent worlds in the role-playing video game Neverwinter Nights (NWN) based on third edition Dungeons & Dra...
Dasaria
Dasaria is a human-centric, medium-magic roleplay and story-driven Dungeons & Dragons campaign setting that became an online persistent world using the Neverwinter Nights client in 2002, and...
Dasaria is a human-centric, medium-magic roleplay and story-driven Dungeons & Dragons campaign setting that became an online persistent world using the Neverwinter Nights client in 2002, and...
Hypercollaboration
HyperCollaboration is a recursive process where two or more people or organizations work together to realize shared goals on multiple tasks, in real-time, virtually being present in more than on...
HyperCollaboration is a recursive process where two or more people or organizations work together to realize shared goals on multiple tasks, in real-time, virtually being present in more than on...
Persistent browser-based game
A persistent browser-based game (PBBG) is a computer game that is both browser-based (accessed and played over the Internet only through a web browser) and persistent (able to progre...
A persistent browser-based game (PBBG) is a computer game that is both browser-based (accessed and played over the Internet only through a web browser) and persistent (able to progre...
Persistent world
A persistent world is a virtual world that continues to exist even after a user exits the world and that user-made changes to its state are, to some extent, permanent.
A persistent world is a virtual world that continues to exist even after a user exits the world and that user-made changes to its state are, to some extent, permanent.
SL Shakespeare Company
The SL Shakespeare Company produces Shakespearean and other plays in the Second Life virtual world.
The SL Shakespeare Company produces Shakespearean and other plays in the Second Life virtual world.
The Known Lands (TKL)
The Known Lands (TKL) is a 'home grown' world in the Neverwinter Nights 2 role-playing environment that has been developed around the persistent world structure.
The Known Lands (TKL) is a 'home grown' world in the Neverwinter Nights 2 role-playing environment that has been developed around the persistent world structure.
Virtual world
A virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects.
A virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects.
Virtual world language learning
Virtual World Language Learning is a rapidly expanding field and it converges with other closely related areas, such as the use of MMOGs, SIEs and Augmented Reality Language Learning (ARLL).
Virtual World Language Learning is a rapidly expanding field and it converges with other closely related areas, such as the use of MMOGs, SIEs and Augmented Reality Language Learning (ARLL).
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