1. gamification

    noun

    1. Use of gameplay mechanics for non-game applications.

    noun

    1. Use of gameplay mechanics for non-game applications.
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  2. en.wikipedia.org

    Gamification techniques are intended to leverage people's evolved desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure, or simply their response to the framing of a situation as game or play. [32] Early gamification strategies use rewards for players who accomplish desired tasks or competition to engage players.
  3. educationaltechnology.net

    Sep 28, 2023Gamification in education connects to the use of game-like elements, like earning points, achieving levels, and competing with others in a virtual learning setting. The reason many teachers are using gamification is to make the learning more interactive and enjoyable, which can encourage students to engage more deeply with the material.
  4. techtarget.com

    What is gamification? Gamification is a strategy that integrates entertaining and immersive gaming elements into nongame contexts to enhance engagement and motivate certain behaviors. Gamification uses game design and mechanics, such as badges, leaderboards, points and rewards, to encourage active participation and make tasks fun and enjoyable.
  5. interaction-design.org

    When gamification is done well, it's a powerful tool to increase engagement and motivation. It can make everyday tasks more enjoyable and rewarding. Successful gamification requires a thoughtful balance of understanding user needs, a careful selection and tailoring of gamification mechanics, continuous evaluation and seamless integration.
  6. investopedia.com

    Gamification is the use of game elements in non-game activities to motivate people to achieve their goals or boost performance. Learn how gamification works, what are its advantages and disadvantages, and see some real-world examples of gamification in business, education, and charity.
  7. gamificationhub.org

    Apr 20, 2024Gamification is the process of incorporating game elements and mechanics into non-game contexts to motivate and engage people. Learn the history, key elements, examples, and benefits of gamification in various industries, such as education, marketing, healthcare, and employee training.
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    Gamification

    Gamification can be defined as the process of enhancing systems, services, organisations and activities through the integration of game design elements and principles, such as dynamics and mechanics, in non-game contexts with the aim of motivating and engaging users. This concept is closely related to the field of persuasion. It is a component of system design, and it commonly employs game design elements to improve user engagement, organizational productivity, flow, learning, crowdsourcing, knowledge retention, employee recruitment and evaluation, ease of use, usefulness of systems, physical exercise, dating apps and intimate relationships, traffic violations, voter apathy, public attitudes about alternative energy, and more. A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals. However, individual and contextual differences exist. Wikipedia

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