1. The advent of video games raised new questions about the potential impact of media violence, since the video game player is an active participant rather than merely a viewer. 97% of adolescents age 12-17 play video games—on a computer, on consoles such as the Wii, Playstation, and Xbox, or on portable devices such as Gameboys, smartphones, and tablets.
  2. oxfordre.com

    Media violence and its impact on audiences are among the most researched and examined topics in communications studies (Hetsroni, 2007). Yet, debate over whether media violence causes aggression and violence persists, particularly in response to high-profile criminal incidents. Blaming video games, and other forms of media and popular culture ...
  3. pmc.ncbi.nlm.nih.gov

    Theoretical Explanations for Media Violence Effects. In order to understand the empirical research implicating violence in electronic media as a threat to society, an understanding of why and how violent media cause aggression is vital. In fact, psychological theories that explain why media violence is such a threat are now well established.
  4. publications.aap.org

    Exposure to violence in media, including television, movies, music, and video games, represents a significant risk to the health of children and adolescents. Extensive research evidence indicates that media violence can contribute to aggressive behavior, desensitization to violence, nightmares, and fear of being harmed. Pediatricians should assess their patients' level of media exposure and ...
  5. psychiatrictimes.com

    This year, the Media Violence Commission of the International Society for Research on Aggression (ISRA) in its report on media violence said, "Over the past 50 years, a large number of studies conducted around the world have shown that watching violent television, watching violent films, or playing violent video games increases the likelihood ...
  6. thelancet.com

    Most media violence research involves youth aggression rather than violence, noted Douglas Gentile (Iowa State University, Ames, IA, USA). Aggression is defined as any behaviour—physical, verbal, or relational—that is intended to do harm, he said, whereas violence is "a very narrow subtype of aggression that is physical and extreme, [and ...
  7. en.wikipedia.org

    The study of violence in mass media analyzes the degree of correlation between themes of violence in media sources (particularly violence in video games, television and films) with real-world aggression and violence over time.Many social scientists support the correlation, [1] [2] [3] however, some scholars argue that media research has methodological problems and that findings are exaggerated.
  8. pubmed.ncbi.nlm.nih.gov

    Media violence poses a threat to public health inasmuch as it leads to an increase in real-world violence and aggression. Research shows that fictional television and film violence contribute to both a short-term and a long-term increase in aggression and violence in young viewers. Television news violence also contributes to increased violence ...
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