Always private
DuckDuckGo never tracks your searches.
Learn More
You can hide this reminder in Search Settings
All regions
Argentina
Australia
Austria
Belgium (fr)
Belgium (nl)
Brazil
Bulgaria
Canada (en)
Canada (fr)
Catalonia
Chile
China
Colombia
Croatia
Czech Republic
Denmark
Estonia
Finland
France
Germany
Greece
Hong Kong
Hungary
Iceland
India (en)
Indonesia (en)
Ireland
Israel (en)
Italy
Japan
Korea
Latvia
Lithuania
Malaysia (en)
Mexico
Netherlands
New Zealand
Norway
Pakistan (en)
Peru
Philippines (en)
Poland
Portugal
Romania
Russia
Saudi Arabia
Singapore
Slovakia
Slovenia
South Africa
Spain (ca)
Spain (es)
Sweden
Switzerland (de)
Switzerland (fr)
Taiwan
Thailand (en)
Turkey
Ukraine
United Kingdom
US (English)
US (Spanish)
Vietnam (en)
Safe search: moderate
Strict
Moderate
Off
Any time
Any time
Past day
Past week
Past month
Past year
  1. blender.stackexchange.com

    Make it round in the top right corner. This makes the bristles heads round) Hair Shape: Strand Shape: -0.850 (for rounded bristles) Diamenter Root: 0.3m (adjust this to your toothbrush size!) enable [X] Hair Dynamics. Run/bake the simulation and play with the Hair Dynamics values: Collision. Distance: 5cm (adjust this to your toothbrush size!)
  2. blenderartists.org

    Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. A simple toothbrush, my first work without following any tutorial. ... -all bristle at once:paint a mask in weight paint modus, little red dots where the bristles should go, choose that vertex group in the density slot. ...
  3. Was this helpful?
  4. blenderartists.org

    Hello! I am taking the inspiration for this mini-project from a contest on freelancer.com. The goal is to create ONE toothbrush bristle in Blender that behaves (simulates) like a real bristle. No particles or hair simulation allowed. You can find the original instructions link here.. Here is my pitiful result 🤨: I used a lattice to create a soft body simulation on a cylinder and added ...
  5. cineversity.com

    We'll use a reference image of a real toothbrush to help guide us along in creating the growth pattern for the bristles. Let's go ahead and take a look at the toothbrush based at C4D file. I'm going to press Control D to bring up the project settings. This toothbrush is modeled to scale. It's really small.
  6. talkgraphics.com

    Hey there, using 3dsmax.. I'm trying to make a toothbrush with its bristles, brush/collide and deform over teeth. Accurately. I have all the models built and the static models renders beautifully through vray. Sounds simple enough but I have attempted massFX without luck, the cloth is too soft, the rigid body doesn't seem to have a springback.
  7. forum.highend3d.com

    Animating Toothbrush Bristles. Maya. animation. Tags: #<Tag:0x000000087175c0> tomfox 2005-09-06 13:24:25 UTC #1. Hello, I have to create a typical spot for a tooth paste. But I cannot figure out how to animate the tooth brush around the teeth. I have a model of the teeth. For the tooth brush, I can buy a model or build one myself. ...
  8. Can’t find what you’re looking for?

    Help us improve DuckDuckGo searches with your feedback

  1. As suggested by mma78 in the comment try a Hair Particle System.


    Brushing the default cube

    1. Make an emitter plane:

      • Copy a few faces of the lower side of the toothbrush head where the brushes sit. In Edit mode, duplicate Shift+D, press Esc or RMB to leave it where it is, and separate selection with P)
      • In Object mode, rename the plane, and parent it to the toothbrush (Ctrl+P). Parent must be selected last = highlighted light orange.
    2. Add a Hair Particle System to the bristle plane

      • 150 particles
      • 3, 5, or 8 segments (I used 8. Test it, less can make the bristle stiffer)
    3. In Field Weights turn off gravity:

      • Gravity: 0.000 (we do not want to bend the bristles to the ground)
    4. Adjust these values for render and the shape/appearance of the bristles:

      • Render:

        • [_] Show Emitter (disabled, we don't want to render it)
        • PathSteps: 5
      • Viewport Display:

        • Strand Steps: 5
      • Children: Simple

        • Radius: 0.02m (adjust this to your toothbrush size! Value here is for the 2m default cube!)
        • Roundness: 1.000
      • Clumping:

        • [X] Use Clump Curve
        • (edit a curve. Make it round in the top right corner. This makes the bristles heads round)
      • Hair Shape:

        • Strand Shape: -0.850 (for rounded bristles)
        • Diamenter Root: 0.3m (adjust this to your toothbrush size!)
    5. enable [X] Hair Dynamics. Run/bake the simulation and play with the Hair Dynamics values:

      • Collision
        • Distance: 5cm (adjust this to your toothbrush size!)
      • Pin Goal Strength: 10
      • Structure:
        • Vertex Mass: 0.3 kg (default, higher values make the bristles inert)
        • Stiffness: 30 (higher values result in less bending)
        • Damping: 0.300 (default, increase if the bristles swing too much)

    Happy teeth brushing!

    --Blunder

    Was this helpful?
Custom date rangeX