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  1. Only showing results from www.fantasygrounds.com

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  2. fantasygrounds.com

    Hi guys, since I am a) quite new to FGU and b) just bought and read PF2, I would be interested to know which of the mods/extensions you recommend for the current FGU version. The mods/extensions at the beginning of the post are partly quite old and I had read that older mods/extensions don't necessarily work with the current version of FGU.
  3. fantasygrounds.com

    Hello everyone, The PFRPG2 GM Enhancement extension brings a bunch of new functionality for the Pathfinder 2 Ruleset. I build those for my own use as a PF2 GM, but I'm happy to provide them as-is for the community for a minimum price. I have released parts of it as free standalone extensions before, but they are incompatible with this one: please remove those before using this one, in ...
  4. fantasygrounds.com

    1.2: Change parsing logic for interaction, reactive, automatic, offensive, and proactive abilities for ruleset version 14. Do not use with rulesets prior to release 14!!! 3/28/2020: 1.2.1: The string 'creature' in the first line of the stat block is now compared case insensitively. Do not use with rulesets prior to release 14!!! 3/28/2020: 1.2.2
  5. fantasygrounds.com

    Old/no longer working extensions. This list is provided for reference and to provide extension examples. It is not recommended that these extensions are used as is. Multi-attack buttons in the Combat Tracker; Spell level damage/healing Breaks release 16 functionality. This extension will be incorporated into the base ruleset in release 17.
  6. fantasygrounds.com

    I'm biased. But, in my opinion, the vanilla PF2 ruleset has much more automation available that the D&D 5E ruleset - in its current form (Release 18). The only thing it doesn't have is the ruleset wizard, but the PF2 ruleset chargen tracker provides a lot of that functionality - with additional feedback.
  7. fantasygrounds.com

    Hi guys, since I am a) quite new to FGU and b) just bought and read PF2, I would be interested to know which of the mods/extensions you recommend for the current FGU version. The mods/extensions at the beginning of the post are partly quite old and I had read that older mods/extensions don't necessarily work with the current version of FGU.
  8. fantasygrounds.com

    Hello everyone, The PFRPG2 GM Enhancement extension brings a bunch of new functionality for the Pathfinder 2 Ruleset. I build those for my own use as a PF2 GM, but I'm happy to provide them as-is for the community for a minimum price. I have released parts of it as free standalone extensions before, but they are incompatible with this one: please remove those before using this one, in ...
  9. fantasygrounds.com

    If you are comfortable modifying extensions, you could just force it as-is to use the PF2 ruleset and see if it works. Just don't use the "Nat20" type. Nat20 does not change what is considered a critical hit, it only modifies what damage clauses are included (based on the critical damage type that the user added to the weapon or effect) if the ...
  10. fantasygrounds.com

    Moderator: This extension isn't compatible with Release 18 of the PF2 ruleset. Please don't use this extension any more - it will break the new save functionality. See post #5 below. ----- This extension makes the save descriptions somewhat more clear. By appending the name of the person who made the save to the result.
  11. fantasygrounds.com

    Greetings. I have been using cupkakus' version of this extension and it has been working just fine. Today however when the token is killed a large circle appears over the token and takes up a large area inside the square. I see Keulgrum has fix but just need to know what to fix inside the extension. Happy New Year!

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