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  1. The maximum number of draw buffers supported is implementation dependent and can be queried by calling glGet with the argument GL_MAX_DRAW_BUFFERS. Notes . The symbolic constants GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and GL_FRONT_AND_BACK are not allowed in the bufs array since they may refer to multiple buffers.
  2. registry.khronos.org

    framebuffer. Specifies the name of the framebuffer object for glNamedFramebufferDrawBuffer function. Must be zero or the name of a framebuffer object. buf. For default framebuffer, the argument specifies up to four color buffers to be drawn into.
  3. The context is selected at GL initialization. Errors . GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if none of the buffers indicated by mode exists. Associated Gets . glGet with argument GL_DRAW_BUFFER. See Also . glBindFramebuffer, glBlendFunc, glColorMask, glDrawBuffers, glLogicOp
  4. registry.khronos.org

    The draw buffer used for user defined outputs assigned to locations greater than or equal to n is implicitly set to GL_NONE and any data written to such an output is discarded. The symbolic constants contained in bufs must be one of the following, depending on whether GL is bound to the default framebuffer or not:
  5. stackoverflow.com

    Not all color attachments which are attached to a framebuffer have to be rendered to by a shader program. glDrawBuffers specifies a list of color buffers to be drawn into.. e.g. Lets assume you have a frambuffer with the 3 color attchments GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 and GL_COLOR_ATTACHMENT2:. Fragment shader
  6. registry.khronos.org

    The draw buffer used for user defined outputs assigned to locations greater than or equal to n is implicitly set to GL_NONE and any data written to such an output is discarded. For glDrawBuffers, the framebuffer object that is bound to the GL_DRAW_FRAMEBUFFER binding will be used.
  7. learn.microsoft.com

    The context is selected at OpenGL initialization. It is always the case that GL_AUX i = GL_AUX0 + i. The following functions retrieve information related to the glDrawBuffer function: glGet with argument GL_DRAW_BUFFER. glGet with argument GL_AUX_BUFFERS. Requirements
  8. Aug 20, 2024GL_DRAW_INDIRECT_BUFFER The buffer bound to this target will be used as the source for the indirect data when performing indirect rendering. This requires OpenGL 4.0 or ARB_draw_indirect. GL_ATOMIC_COUNTER_BUFFER An indexed buffer binding for buffers used as storage for atomic counters. This requires OpenGL 4.2 or ARB_shader_atomic_counters
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