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  1. In spite of all the things that work well in Azurik (level of detail, plot, saving mechanism) there are too many things (enemy animation, level design) about the game that fall short of what we should expect from an action adventure game on the Xbox.
  2. Azurik: Rise of Perathia is a third-person adventure game with heavy exploration elements la Soul Reaver 2. As the cerulean-hued titular character, your quest is to harness the powers of the four elements (earth, air, fire, and water) to use against insectile enemies while locating mystical discs that have been scattered throughout Perathia by ...
  3. Azurik: Rise of Perathia by Stephen Cameron November 2, 2001 Microsoft and Adrenium Games are developing one of the most immersive 3-D action-adventure game epic ever for Xbox. Azurik: Rise of Perathia matches the game-play and feel of the Zelda games in terms of action and fantasy aspects, and combines it with a killer storyline. In, Azurik, the player assumes the role of a young apprentice ...
  4. Sounds are perfect! The music is great and really keeps you in the game. The soundtrack is made up of adventure style music. Though, I would classify this as an action/adventure game. When Azurik walks over bridges, you hear the wood "clunk clunk clunk" which is a nice touch. Also, when you go to an advice thing (I forget what they are called), the voice fades away the farther Azurik walks ...
  5. gamefaqs.gamespot.com

    Azurik: Rise of Perathia is one of those sad cases of "if only," where a game initially looked truly special but then fell far short of expectations. I remember reading the Game Informer cover story for Azurik, getting totally amped, and then months later reading their shocking review of 4.5 out of 10.
  6. gamecritics.com

    Adrenium Games, the makers of Azurik: Rise Of Perathia, nearly prove the point by keeping with the "more of the same, only with snazzier bells and whistles" philosophy of game development. Adrenium obviously wanted to capitalize on the boom in action/adventure games and their popularity, and the end result will give you the feeling that jumping on the bandwagon was their only motivation for ...

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