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    Stars Without Number

    Stars Without Number is a science fiction indie role-playing game released by the indie publisher Sine Nomine Publishing in 2010. Although the book contains a pre-generated star system that can be used as a game setting immediately, it also features a system to randomly create planets and adventures. The game was designed as part of the Old School Renaissance movement, and its game mechanics are similar to role-playing games from the mid-1970s. Wikipedia

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  2. en.wikipedia.org

    Stars Without Number is a science fiction role-playing game set in the year 3200. The book provides a pre-generated series of planets, but the gamemaster can also use a system of nested random tables to first create a sector in space seeded with random stars. Each star has one main planet, which the gamemaster creates, giving it two randomly generated main attributes as well as five minor ...
  3. A subreddit dedicated to all things Stars Without Number, a sci-fi tabletop role-playing game designed by Kevin Crawford. ... Everything you ever wanted to know about Stars Without Number in one place Nearly 3 years ago, u/ImaffoI made a resource package for SWN. Nearly two years ago, u/Mromson made a resource list for SWN.
  4. Crystal City Chronicles released as PWYW on Drivethrurpg.com. Crystal City Chronicles is a companion to Six Weeks on Zephyrus-2, an anthology of six Space-Western adventures compatible with Stars Without Number™ set on the lawless frontier mining planet Zephyrus-2.. Though designed to complement and enhance that product, I have endeavored to make this as stand-alone as possible by ...
  5. manxgamingsolutions.com

    A Player's Guide to Stars Without Number By Keith Charnley 1. Understanding the Core Mechanics Dice System: • Skill Checks: Roll a D20, add your skill level and relevant attribute modifier. Success is determined by beating a target number (usually 6, 8, or 10). • Attribute Checks: Roll 2d6 and add your attribute modifier. Saving Throws:
  6. Seems like whenever there's a question about a good space/sci-fi game, the default response is to recommend Stars without Number. I finally cracked open my copy last night, and first, let me say, it seems like a good, solid system based on OSR rules, but I am struggling to find out the "hook" - or what it is that makes it seem to be the go to system for people looking for a sci fi game.
  7. angrygolem-games.com

    A quick review of the main traits of this Best Seller sci-fi retró roleplaying game Follow the Stars Without Number community on reddit. Let's have a look at what Stars Without Number - or SWN - is, letting aside any considerations about how cool are retro RPGs and OSR in general, focusing instead on the main mechanics and innovative rules this RPG provides to the Game Master and the ...
  8. From the publisher: Stars Without Number is a retro-inspired science fiction role playing game influenced by the Old School Renaissance. The contents are compatible with most old school clones and are designed to be easily imported to your own favorite gaming system. In addition to a complete pre-made stellar sector, Stars Without Number offers GMs and players the tools to create their own ...
  9. Gaiden Game: Other Dust is set in the Stars Without Number universe, but (by default) about 300 years before - and more importantly, it's set on the former Old Terra, rather than in the new spacefaring civilizations of the former Rim. Global Currency: In most cases, played straight.
  10. boardgamegeek.com

    From publisher blurb: The year is 3200 and mankind's empire lies in ashes. The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora. Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds. Will you be among them once more? Stars Without Number: Revised Edition is an old-school ...
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