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    Stars Without Number

    Stars Without Number is a science fiction indie role-playing game released by the indie publisher Sine Nomine Publishing in 2010. Although the book contains a pre-generated star system that can be used as a game setting immediately, it also features a system to randomly create planets and adventures. The game was designed as part of the Old School Renaissance movement, and its game mechanics are similar to role-playing games from the mid-1970s. Wikipedia

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  2. en.wikipedia.org

    Stars Without Number is a science fiction role-playing game set in the year 3200. The book provides a pre-generated series of planets, but the gamemaster can also use a system of nested random tables to first create a sector in space seeded with random stars. Each star has one main planet, which the gamemaster creates, giving it two randomly generated main attributes as well as five minor ...
  3. static-preview.drivethrurpg.com

    Stars Without Number is a retro science fiction role playing game influenced by the Old School Renaissance and partially inspired by the great fantasy role-playing game editions written by Tom Moldvay and Frank Mentzer. The contents are compatible with most old school clones and are designed to be easily imported to your own favorite gaming system.
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  4. A subreddit dedicated to all things Stars Without Number, a sci-fi tabletop role-playing game designed by Kevin Crawford. ... Everything you ever wanted to know about Stars Without Number in one place Nearly 3 years ago, u/ImaffoI made a resource package for SWN. Nearly two years ago, u/Mromson made a resource list for SWN.
  5. cannibalhalflinggaming.com

    Stars Without Number is a solid and expansive entry in the science fiction RPG genre; the OSR backbone is yet another bonus. Stars Without Number and all of its expansions are available at DriveThruRPG. Today's header is by Aaron Lee and comes from the free Stars Without Number Art Pack, also available at DriveThruRPG.
  6. manxgamingsolutions.com

    A Games Master's Guide to Running a Stars Without Number Campaign By Keith Charnley Understanding Key Rules 1. Core Mechanics: • Saving Throws: Understand the three types of saving throws: Physical, Evasion, and Mental. These are crucial for resolving conflicts and challenges.
  7. manxgamingsolutions.com

    A Player's Guide to Stars Without Number By Keith Charnley 1. Understanding the Core Mechanics Dice System: • Skill Checks: Roll a D20, add your skill level and relevant attribute modifier. Success is determined by beating a target number (usually 6, 8, or 10). • Attribute Checks: Roll 2d6 and add your attribute modifier. Saving Throws:
  8. From the publisher: Stars Without Number is a retro-inspired science fiction role playing game influenced by the Old School Renaissance. The contents are compatible with most old school clones and are designed to be easily imported to your own favorite gaming system. In addition to a complete pre-made stellar sector, Stars Without Number offers GMs and players the tools to create their own ...
  9. boardgamegeek.com

    Stars Without Number is a retro-inspired science fiction role playing game influenced by the Old School Renaissance. The contents are compatible with most old school clones and are designed to be easily imported to your own favorite gaming system. In addition to a complete pre-made stellar sector, Stars Without Number offers GMs and players the ...
  10. david-bartram.com

    Overview. Sine Nomine Publishing has recently Kickstarted a new offset print edition of Stars Without Number Revised, the 2017 science fiction RPG based loosely on Dungeons and Dragons B/X edition rules. I'm also coming towards the end of a SWN:R campaign, so I have plenty of experience with the game. I thought it was high time for a review, even though the game is a few years old now, and ...
  11. thirdkingdomgames.com

    Stars Without Number: Revised Edition is an old-school-inspired game of sci-fi adventure, one built from the ground up to encourage sandbox play and simplify a GM's job in providing it. Familiar mechanics are employed to forge new worlds and explore new possibilities, guidelines built on long experience used to help a group venture in wholly ...

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