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  1. nbodyphysics.com

    The Core Code¶. The essential physics of Gravity Engine 2 is done by the GECore (GE) and GEPhysicsCore (GEPC) classes. This section provides an overview of their architecture and usage. In very general terms GECore manages the data and book-keeping and GEPhysicsCore does the physics evolution via numerical integration and/or propagators as well as applying maneuvers as appropriate.
  2. nbodyphysics.com

    GE2 vs GE: Key Differences¶. There are some important conceptual changes in Gravity Engine 2 as compared to the prior Gravity Engine Asset.. The key differences: GE2 separates the code for gravitational evolution from code that handles game objects and their position updates and displays
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  4. hitori-tabi.blogspot.com

    鳥居峠ハイキングコース。最初に立ち寄った木祖村観光案内所で熊の目撃情報を聞いた時「はい、最近多いですね〜」と言われたので、けっこうビビりながら歩きました(^_^;
  5. nbodyphysics.com

    DustBall¶. The DustBall component provides the initialization for a set of GSParticles.The following components are required to instantiate an instance: ParticleSystem (describes the number and size of particles in the usual way). GSParticles (indicates to GE2 that these particles will be evolved by a GSController). DustBall (provides an inspector to indicate the size and initial velocity of ...
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