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Archives of Nethys
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Classes
View all types of animals and gear. Animals and Gear (3) ...
Ancestries
Ancestries Source Player Core pg. 41 2.0 Your character's ancestry determines which people they call their own, whether it's diverse and ambitious humans, insular but vivacious elves, traditionalist and family-focused dwarves, or any of the other folk who call Golarion home.
Details
You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical consumable item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.
Feats
Alchemist Feats Every level at which you gain an Alchemist feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.
Research Fields
Field Benefit. You can apply an injury poison you're holding to a weapon or piece of ammunition you're wielding as a single action, rather than as a 2-action activity. In addition, you flexibly mix acidic and poisonous alchemical compounds. Your infused poisons can affect creatures immune to poison. A creature takes acid damage instead of poison damage from your infused poisons if either ...
Instincts
Instincts Source Player Core 2 pg. 74 You channel your rage through an instinct. You decide what your instinct means to you. It could be a creature or symbol beloved by your clan, or a purely internal source or filter of your rage, such as a belief, curse, heritage, or state of mind.