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  1. thegamer.com

    The stories, characters, and gameplay are time sinks. Pretty harmless, too. And yet, each month, someone new tries to claim violent video games are the cause for violent crimes, including killing people. Countless research studies have concluded that violent video games, in fact, do not breed criminals. These individuals are already wired wrong.
  2. listverse.com

    In 2013, 14-year-old Nathon Brooks was grounded and prohibited from playing video games after receiving a detention in school. He decided to do something about it. The night after he was grounded, Brooks acquired his parents' .22 Smith & Wesson revolver and shot them as they slept. Fortunately, both of his parents survived, and Nathon was sentenced to 15 years in prison for his violent and ...
  3. people.howstuffworks.com

    Jun 7, 2024Copycat killings add another knot to the tangle -- these are murders committed in a way that was already established by a previous murder committed by another person. Some credit the year 1912 with the birth of this class of killer. ... Much was made of Eric Harris (left) and Dylan Klebold's favorite (violent) movies and video games after the ...
  4. sciencedirect.com

    There is strong evidence to suggest that exposure to violent media such as video game violence, produces short-term changes in brain activity (Hummer et al., 2010). 17 Research also suggests that aggressive youth seek out violent media and that media violence predicts aggression in youth in a mutually reinforcing, downward spiral model (Slater ...
    Author:Jacqueline B. HelfgottPublished:2015
  5. en.wikipedia.org

    To address violent video games, several U.S. states passed laws that restricted the sale of mature video games, particularly those with violent or sexual content, to children. ... David Grossman, a former West Point psychology lecturer and lieutenant colonel, wrote books about violence in the media including: On Killing (1996) and Stop Teaching ...
  6. tandfonline.com

    Oct 13, 2024Findings suggest BT and the copycats were similar in demographics and ideology, their social isolation in the physical world, the video game influences on their radicalization and attacks, and the specific ways they engaged in gamification. However, there were substantial differences between these attackers and typical video game players.
  7. sciencedirect.com

    Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature ... What's natural about killing: Gender, copycat violence, and natural born killers. Journal of Gender Studies (2001) M.T. Britz Computer forensics ...
  8. Nov 6, 2024Dr. Lankford and his co-authors recently published their study, "The Gamification of Mass Violence: Social Factors, Video Game Influence, and Attack Presentation in the Christchurch Mass Shooting and Its Copycats" in Studies in Conflict & Terrorism. As they summarize, "For this study, we closely analyzed the Christchurch shooter and seven copycats to learn how gamification can lead ...
  9. en.wikipedia.org

    A copycat crime is a criminal act that is modeled after or inspired by a previous crime.It notably occurs after exposure to media content depicting said crimes, and/or a live criminal model. According to a study, copycat crime is a social phenomenon that persists and is prevalent enough to have an impact on the whole criminal landscape, primarily by influencing criminal tactics as opposed to ...

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